Designing digital products that make sense.

I’m Tatheer, a product designer who likes taking complicated products apart, finding the messy bit, and making the next step obvious.

SaaSDashboardsUX / UIDesign systemsProduct thinkingPrototypingSaaSDashboardsUX / UIDesign systemsProduct thinkingPrototyping

A few things I’ve made.

Real product problems, messy workflows and a lot of attention to the details that make an interface feel clear.

More projects, different problems.

A mix of product, web and app work. Some are still being documented, so the case studies stay intentionally simple.

Structure first.
Pixels second.

I like the part of product design where you turn a complicated problem into something that feels almost obvious.

01 · Find the real problem.

Before the interface, I want to understand the person, the task and the constraints around it.

Research · framing · questions

02 · Make the flow click.

Good UI starts with a good path. I map the important decisions before polishing the surface.

Flows · IA · prototypes

03 · Give the system a rhythm.

Patterns should feel related without making every screen look identical.

Components · states · handoff

04 · Sweat the tiny stuff.

Spacing, empty states, edge cases, copy and the moments between screens matter.

Detail · polish · iteration
Tatheer Ul Hassan

A little about me

I like figuring things out.

I’m a product designer working across business software, learning platforms and digital products. I enjoy projects where the requirements are a little messy and the interface has to bring some order to them.

I care about the work between Figma and the real product: the flows, states, handoff, edge cases and all the tiny decisions that make a screen feel right.

FigmaUX / UIPrototypingDesign systemsDeveloper handoff

Have a product
worth making clearer?

If you’re building something and the experience needs a little more thought, send me a message.

Get in touch ↗